<?xml version="1.0" encoding="UTF-8"?>
<guide>
  <text class="heading1" new="false"
        number="null.">Fern Tree
  </text>
  
  <text class="intro"
        new="false"
        number="null.">Rock: Three tiers of sandstone cliffs up to 25m high. Most of the cliffs are north east facing and climbing is possible when other mountain crags are cold and cloudy.
  </text>
  <text
        class="intro" new="false"
        number="null.">Access: These cliffs are situated between Fern Tree and Nieka within the Wellington Park and access is over land owned by the City of Hobart. Park your car at the Fern Tree bus terminus 2.7 kilometres past the Fern Tree Tavern on the B64, and head back along the road 200 metres to a 4WD track on the L (GPS E0519916 N5246533). Up this to meet the Pipeline Track. Go back L along the Track (south) and cross the 2 metal bridges and then 20m further on, head uphill at another partially overgrown 4wd track (GPS E0519571 N5246580). The best approach is to continue up the 4WD track for 100-200m through the re-growth to a clearer area with a yellow bank on the R and a small cairn (GPS E0519602 N5246331) . A steep track of sorts leads up to the LH end of the crags, below Blade Runner Buttress (GPS E0519473 N5246381) on the Lower Tier. From car to rock is about twenty minutes. </text>
  <text
        class="intro" new="false"
        number="null.">Climbing Info: The climbs done so far on the Lower Tier are mainly steep face climbing on reasonable sandstone. On the Middle Tier there are more trad crack climbs but some sport climbs as well. There is plenty of potential for new routes on all the Tiers.</text><image
        new="false" number="null." src="FerntreeSmall.png"
        width="600">null</image>
  <text
        class="heading2">Lower Tier
  </text>
  <text class="intro"
        new="false"
        number="null.">The climbs here are longer than higher up and most routes are fully bolted with lower-offs, the climbs are listed from L to R.</text>
  <text
        class="intro" new="false"
        number="null.">Descent: There is a descent route that comes down the gully beside the Big Roof between C.P. and B.O.T.  
Note: The bolts and anchors on U.W., B.O.T. and C.P. are at least 10 years old, make your own judgments as to whether they are safe enough to climb on. </text>
  <text
        class="heading3" new="false"
        number="null.">Blade Runner Buttress
  </text>
  <text
        class="text" new="false"
        number="null.">The big buttress on the far L hand side of the crag, where the track arrives from the 4wd track below. There are currently a number of other projects in this area but the main ones climbed to date (2007) are described here. Note to visiting climbers: please don't take the fixed draws and biners as they are there for everyone's convenience. Routes described L to R.
  </text>
  <climb
        extra="Þ ↓" grade="21" length="10m" name="Fly Blown" new="false"
        number=""
        stars="">Climb up the L side of the cave, pull round the overhang and then the slab to the chains. G. Phillips 2006.</climb>
  <climb
        extra="Þ ↓" grade="22" length="10m" name="Itchy Fingers"
        new="false" number=""
        stars="*">As for Fly Blown but at the jugs traverse R and up via a thin sequence of moves. G. Phillips, Dec. 2006.
  </climb>
  <climb
        extra="Þ ↓" grade="" length="" name="Project (2007)" new="false"
        number=""
        stars="">Direct start to Itchy Fingers, dubbed the Bat Project after finding a live bat in the cave.
  </climb>
  <climb
        extra="Þ ↓" grade="31" length="8m" name="Future Shock"
        new="false" number=""
        stars="***">From the offwidth chimney head rightwards. Crazy stuff! J. Bresnehan, Feb 2006
  </climb><text
        class="text" new="false"
        number="null.">The next four routes share the same start.</text>
  
  <climb
        extra="Þ ↓" grade="29" length="15m" name="Blubber boy"
        new="false" number=""
        stars="***">Awesome final section. As for Blade Runner but keep heading leftwards. G. Phillips, Feb. 2006.
  </climb>
  <climb
        extra="Þ ↓" grade="28" length="15m" name=" Blade Runner"
        new="false" number=""
        stars="**">Starts up New C4's to the last bolt then traverses L along a break on tiny holds to a hard boulder problem finish. G. Phillips, Jan. 2006.
  </climb>
  <climb
        extra="Þ ↓" grade="21" length="15m" name="New C4s" new="false"
        number=""
        stars="*">Climb directly up the slightly overhanging wall passing a thin section (crux) at two thirds height. G. Phillips, Dec. 2005.</climb>
  <climb
        extra="Þ ↓" grade="24" length="15m" name="Sand Blaster"
        new="false" number=""
        stars="**">Starts up New C4s then traverses R along the break and up the cool looking arête. G. Phillips, Jan. 2006</climb>
  <climb
        extra="Þ ↓" grade="23" length="15m" name=" Sand Blaster Direct"
        new="false" number=""
        stars="">The direct goes at 23 but is rated 'not so good'. G. Phillips, Jan. 2006.
  </climb>
  <text
        class="heading3" new="false"
        number="null.">Trad Wankers Buttress
  </text>
  
  <climb
        extra="" grade="18" length="15m" name="Careful" new="false"
        number=""
        stars="">An exciting climb about 150m R from the Blade Runner Area. Start below a series of broken corners. Climb over the loose blocks and gain the corner proper. Follow the corner to an exciting top out. A good clean would remove much of the excitement. All natural pro a range of midsized cams and wires. D. Humphries, J. Burgess, Oct. 2005.
  </climb>
  <text
        class="text" new="false"
        number="null.">Continue R to the next area, about 60m.
  </text>
  <text
        class="heading3" new="false"
        number="null.">BOT Buttress</text>
  <text
        class="text">Currently there are only a couple of routes in this area but there is potential for several more. The BOT buttress has initials painted on the rock at the bottom. 
  </text>
  <climb
        extra="Þ ↓" grade="20" length="22m" name="U.W." new="false"
        number=""
        stars="**">Well worth the walk! Start 2m L of B.O.T. Take some small to medium cams and 8+ quick draws. Follow the L bolt line to the flake then head for the double bolt belay to finish, great climbing. A little dirty in places, but should clean up with some traffic. S Edwards, G. Phillips, 1994.
  </climb>
  <climb
        extra="Þ ↓" grade="22" length="22m" name="B.O.T." new="false"
        number=""
        stars="">Starts at initials B.O.T. Head through overhang and up the clean wall above to double bolt belay. Take 8+ quick draws.  S. Edwards, G. Phillips. 1994.</climb>
  <text
        class="heading3" new="false"
        number="null.">Big Roof Area</text>
  <text class="text"
        new="false"
        number="null.">This area is about 230m R of Blade Runner where you first meet the rock. Just to the R of the big roof is a descent/ascent gully for the top of the cliff.   </text>
  <climb
        extra="Þ ↓" grade="19" length="15m" name="Scotch Finger"
        new="false" number=""
        stars="">This bolted route starts 5m L of the big roofs. Follow the line of bolts to the lower off. A bit loose in parts and may be a tad under graded. S. Young, 2006.
  </climb><climb
        extra="Þ ↓ " grade="26" length="15m" name="Chalk" new="false"
        number=""
        stars="">The left line of bolts finishing on the slab belay. G Phillips March 2007
</climb><climb
        extra="Þ ↓ " grade="26 " length="15m" name="Cheese" new="false"
        number=""
        stars="*">The right line of bolts up the overhanging arete. G Phillips March 2007
</climb>
  <text
        class="heading3" new="false"
        number="null.">AN and CP area</text>
  <text
        class="text">The last two routes are way over to the R, the farthest bolted routes from where the track meets the crag. Both have initials at the start.
  </text>
  <climb
        extra="Þ ↓" grade="24" length="25m" name="C.P." new="false"
        number=""
        stars="**">Head R to the last bolted route, which starts at a hanging corner and climbs the off-vertical wall above. The initials C.P. are painted on the rock at the start. Head up following the bolts to the top through a balancy move at the slab to interesting moves just below the double bolt belay. Belay here or continue to the top and walk down the descent gully. Take 8+ quick draws and some small to medium cams. S. Edwards, G. Phillips, 1994.
  </climb>
 <climb
        extra="" grade="22" length="20m" name="A.N." new="false"
        number=""
        stars="">A trad route. Start 15m R of C.P. at the painted initials. S. Edwards, G. Philips, 1994.
  </climb>
  <text
        class="heading2" new="false"
        number="null.">Middle Tier
  </text>
  <text class="intro"
        new="false"
        number="null.">Climbs on the Middle Tier are generally shorter than the Lower tier. There is a large potential for new routes here, both trad and sport. 
  </text>
  <text
        class="intro" new="false"
        number="null.">Access: Where the main access track meets the Blade Runner buttress head L for roughly 100m until the green cliffs are passed. Follow the track up the hill trending slightly right then more directly up the hill. The track meets rock at Baltoro Blizzard buttress, 50m R is the Ice House area. The cliff line continues on R after the Ice House area as a series of 5-10m high buttresses and is largely unexplored... here be dragons. Climbs are described L to R.</text>
  
  <text
        class="intro" new="false"
        number="null.">Descent: Scramble down for the trad routes, lower offs for the others.
  </text><text
        class="heading3" new="false"
        number="null.">Baltoro Buttress</text>
  <climb extra=""
        grade="18" length="15m" name="Baltoro Blizzard" new="false"
        number=""
        stars="">Takes the severely overhung hand crack. Finish up the arête. Phil Steane, D. Bruce, Dec. 1982.
  </climb>

 <climb
        extra="" grade="17" length="15m" name="Hore Frost" new="false"
        number=""
        stars="">The thin diagonal line opposite Spin Drift. Needs a good clean. D. Bruce, Phil Steane. 1982
  </climb>

  <climb
        extra="" grade="19" length="15m" name="Spin Drift"
        stars="">The short clean crack in the wall 10m L of Deep Freeze. Don't use the tree. Phil Steane, D. Bruce. 1982
  </climb>


<climb
        extra="" grade="18 " length="15m" name="Deep Freeze "
        new="false" number=""
        stars="">A diagonally overhanging layback crack. Jam 2m up an easy crack to a stance at the foot of an overhanging corner/crack running diagonally right.  Cimb this and proceed up the protection-less slab to the top. G. Narkowicz, Pete Steane 1981 </climb>

<text
        class="heading3" new="false"
        number="null.">Ice House Area</text>
<text class="text"
        new="false"
        number="null.">This area is about 50m right of where the 'track' meets rock. It is sheltered and feels enclosed with walls on three sides. </text><climb
        extra="" grade="29" length="12m" name="Kick Start " new="false"
        number=""
        stars="***">The amazing overhanging arete to the left of the corner.  Power up for the 10 move boulder sequence. G. Phillips April 2007.</climb><climb
        extra="" grade="" length="" name="Project April 2007"
        new="false" number="" stars="">Simon Young</climb>

   
  <climb
        extra="" grade="17" length="15m" name="Ice House" new="false"
        number=""
        stars="">The most obvious corner on the cliff with a jam crack. The left face is overhanging. Bridge and jam straight to top. G. Narkowicz, C. Maddock 1981</climb>

  <climb
        extra="Þ ↓" grade="22" length="12m" name="Belay Bunny "
        new="false" number=""
        stars="*">The line of bolts up the wall to the right of the corner. G. Phillips, S. Young, 5 Mar. 2007.</climb>
 <climb
        extra="" grade="17" length="15m" name="Frigid Digit" new="false"
        number=""
        stars="">A thin, curving flake line that shares the start to Belay Bunny. Lay away up obvious flake running diagonally R, then climb up until you can reach high for an invisible bomb-proof jug. Climb to the ledge above and on to the top or step around into Andre Zanada to finish. Pete Steane, G. Narkowicz, 1981. </climb>  
  <climb
        extra="" grade="17" length="15m" name="Andre Zanada" new="false"
        number=""
        stars="*">Two converging cracks in the corner R of Frigid Digit. Climb either crack then layback the thin flake and traverse R under final headwall then up the headwall. P.B. Steane, P.A. Steane, 1981.</climb>
<climb
        extra="Þ ↓" grade="24" length="12m" name="Hermit Crab Shuffle"
        new="false" number=""
        stars="">The line of bolts up the wall 8m to the right of the above. S. Young, G. Phillips, 5 Mar. 2007.
</climb><climb
        extra="Þ ↓" grade="29" length="15m" name="No Name 1" new="false"
        number=""
        stars="**">The direct to the following. Really good! G. Phillips, 13 May 2007.</climb><climb
        extra="Þ ↓" grade="28" length="15m" name="No Name 2" new="false"
        number=""
        stars="*">Up the arete to the roof.  Then traverse the lip and around right and up to finish. G. Phillips, 13 May 2007.
</climb>

<climb
        extra="" grade="18" length="15m" name="Brass Monkey "
        new="false" number=""
        stars="">This climb is 15m R, around the arete from Hermit Crab Shuffle. Mantle onto overhanging ledge. Protection in thin crack on the left. Climb to roof and traverse right for 1.5m. Jam through the roof and follow the crack to the top. G. Narkowicz, Pete Steane, 1981.</climb><climb
        extra="Þ ↓" grade="20" length="10m" name="No Name 3" new="false"
        number=""
        stars="*">Line of bolts up arete on next buttress R of Brass Monkey, with steep start.</climb><text
        class="heading2" new="false"
        number="null.">Upper Tier</text><text class="text" new="false"
        number="null.">Above the Middle Tier there is yet another layer on the cake, if you want to walk that far. About the same length as the Middle Tier climbs, a handful of projects have been bolted and are waiting for an ascent (June 2007).</text><text
        class="intro" new="false" number="null.">Access: Walk on past No Name 3 along the cliff line for about another 150m untill you reach a prominent buttress. Climb up to the L of the buttress to the cliffs. Alternatively, a gully just to the R of the Big Roof Area on the Lower Tier can be climbed up steeply, past the prominent buttress of the Middle Tier, to the same point.</text>
</guide>